ABYL Rules
East Divisions:: Five, 8 minute running periods
- No full court press
- May play man to man or zone defense
- Free throws shortened to 10-12 feet
Central Divisions: Five, 8 minute running periods
- No press in first half. May press in 5th period only
- May play Man to Man or Zone defense
West Divisions: Five, 8 minute running periods
- May press press in 2nd half
- May play Man on Man or Zone Defense
- 2 periods in first half and 3 periods in second half. Each player must play one full period in each half. Every Player must sit at least one full period. When a team has 6 players, the two players who have not sat out must split the 5th period with each other (4 minutes each). A team with 5 players does not have a mandatory sitting rule. All players must play their allotted playing time within the first four periods. A coach who violates this rule must be warned and given a chance to remedy this infraction at the time of the violation under direction by the gym official or referee. If they continue to knowingly violate this rule, they risk forfeiture of the game.
- No free substitutions until the 5th period. See rule (a) for a team with 6 players.
- Running clock until the last 2 minutes of a game. Stop clock in last 2 minutes of a game on every whistle. There is no stop clock if a team has a lead of 11 points or more during the last 2 minutes of the game.
- 2 timeouts in first half and 3 timeouts in the second half. Timeouts do not carryover to overtime.
- 1st overtime will consist of a 2 minute period with a stop clock (1 time-out for each team with no carryover from the regulation time). 2nd overtime will consist of a sudden death with the first team to score 2 points the winner.
- A team may start a game with 4 players with no penalty. It will be 4 on 5 situations.
- Fouls: a player fouls out when they receive their 5th foul.
Teams will shoot one-and-one free throws after the opposition’s 7th team foul in that half. Two free throws awarded after the team’s tenth foul. Technical fouls are counted as personal fouls and team fouls. - Technical Fouls: The Ref may assess a technical foul against a player, coach, or parent/spectator (to be assessed against a player’s team) for any act of unsportsmanlike conduct the Referee feels warrants the situation. Technical Fouls are automatic two points and ball out. Two technical fouls in a game result in a player or coach’s disqualification. Any player or coach who is disqualified from a game for poor conduct will automatically be disqualified from the next contest. Repeat violations (or serious first time violations) can result in disqualification from the league. If a game is called or ended by a referee, then the team that is the cause of the ending of the game will forfeit. The score will be 2-0 in favor of the team that was not forfeited.
- No Protests: No protests will be honored. This is a CIF rule.
- Mercy Rule: if any team has a lead of 20 points or more, these rules take effect:
- No press of any kind.
- Must play zone defense within the three-point line.
- After a steal or rebound, first pass must be in the backcourt. No fast-break baskets.
- Once a team gets back within ten points it will go back to normal.
- Penalty Box Rule: Minimum of a Two minute penalty. This rule is in the digression of the referee. The Referee can put a child in the penalty box too cool a child down. The coach will be able to put a substitute in the game.
HOME TEAM is listed first on the schedule and wears WHITE. They are responsible for providing someone to keep record in the scorebook (Training to be provided).
VISITING TEAM is listed second and wears Orange. They are responsible for providing someone to keep the running scoreboard and time clock.
Note: 2-minute warm-up prior to game. 30 seconds for time outs and between quarters. One minute half-time.